Today's Into the Unjust content update sees players take the fight for Managed Democracy to the Terminid homeworld but that's not the only thing to look forward to in today's Helldivers 2 patch notes.
Helldivers 2 received its third major content update today with Into the Unjust, following last year's Omens of Tyranny which witnessed the Illuminate make their comeback, and Escalation of Freedom before that, which marked the start of the Gloom.
Today's Helldivers 2 patch notes explore all the fresh content for Into the Unjust, which dispatches players into the Gloom to eliminate the lung spores creating the clouds, and harvest some precious oil for the DSS (Democracy Space Station) while they're at it.
The update launched at the usual time of 2am PDT / 5am EDT / 10am BST and comes in at just under 5GB on PS5, so it's not overly hefty.
What is substantial is the quantity of new content in today's Helldivers 2 patch notes, featuring new mission types, fresh Rupture enemy variants that tunnel underground, and the subterranean environments of the new Hive Worlds, which are described as "randomly-generated giant cave systems" so no two drops will be identical by the sounds of it.
Acid lakes and advanced bug spires on the Hive World surface will present something new to tackle, but frankly, this update brings a fresh twist to much of the gameplay we're accustomed to, including destructible walls in the caves to make your navigation slightly easier, but who knows what you'll discover on the other side. Take a peek at what's in store in the Into the Unjust trailer above.
Naturally, there's a raft of fixes and balancing to be done as well, so let's dive into the full Helldivers 2 patch notes for today's Into the Unjust content update.
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Helldivers 2 patch notesThe patch notes for today's Into the Unjust update (patch 01.004. 000) on Helldivers 2 were shared on Steam and the game's Discord, and we've posted them below:
Overview- New additions
- Balancing
- Fixes
- Miscellaneous fixes
- Known issues
For too long, we’ve waited and watched as The Gloom expands to swallow more innocent star systems. For too long, we’ve let the Terminids wreak havoc on our colonies, our cities, our homes. The Terminids have pushed into our territory for long enough.
Now, with new recruits trained and ready, it’s time to push into unknown territory. Into the Unjust.
Gameplay Hive Worlds- Randomly-generated giant cave systems
- A new tactical challenge
- Discover disgusting flora and fauna and advanced Terminid life
- Hive World surface - acid lakes and advanced bug spires
- Holes in the cave roof will allow stratagems to be called down
- Destructible walls within the caves to navigate
- Bring a flashlight!
- Delve deep into the caves to destroy the Spore Lung and stop its infectious Gloom spread
- Take control of the GATER mobile oil rig and siphon the mysterious oily substance from the surface of Hive Worlds
- Undertake more missions to extract resources and destroy the enemy threat on Hive Worlds
- Have Super Earth approved levels of fun!
- Rupture Spewer; The foul Rupture Spewer bursts from the ground only to spew its undemocratic pestilence on the innocent. Upon returning to its dark warrens, it is believed to consume its own dead in order to generate more of its corrosive acid.
- Rupture Warrior; A product of Gloom-induced mutation, the Rupture Warrior has lost the UV-insulating chitin layer that would protect its internal organs from solar radiation damage. Captured specimens prefer burrowing to open-air movement, a pattern indicative of subconscious shame at their own undemocratic ways.
- Rupture Charger; When this armored beast senses the presence of Liberty, it buries itself underground to escape its light. Its Charger instincts compel it to tunnel through the ground at high speeds, emerging only to attack those who represent the Liberty that blinds it so.
- Dragonroach; This oversized affront to Free skies everywhere circles its would-be prey, swooping down intermittently to bespew them with air-combustible acid. A spineless tactic befitting an exoskeletal monstrosity.
Unified “none explosive Orbitals” so they have the same projectile damage and destruction values as the Orbital gas. This effects:
Orbital smoke- Increased Projectile Damage 0 → 300
- Increased Projectile AP 0 → 7
- Increased Projectile Demolition strength 30 → 50
- Increased Projectile Damage 250 → 300
- Increased Projectile AP 3 → 7
- Increased Projectile Demolition strength 30 → 50
Unified Stun explosions work. They all apply the stun effect on the explosion and not only on the status effect volume. This effects:
- Orbital E.M.S
- Mortar E.M.S
Changed how all stun explosions work in that they now initially stagger the enemy they stun but also without ragdolling the player if hit by such an explosion.
Throwables Stun grenade- Increased stagger strength 0 -> 50
- Decreased stagger impulse 15 -> 0
- Increased stagger strength 10 -> 50
- Decreased stagger impulse 40 → 0
- Increased stagger strength 10 -> 50
- Decreased stagger impulse 40 → 0
- Increased stagger strength 10 -> 50
- Decreased stagger impulse 20 → 0
- Fixed a rare crash caused by multiple players having the MA5C AR equipped on the super destroyer
- Fixed crash that could occur during hot-joining
- Fixed a rare crash that could occur when dropping backpacks
- Fixes for mute AX/LAS-5 'GUARD DOG' ROVER audio
- Audio fixes for multiple weapons not having reverb applied to them
- Fixed Hellpod payloads being targetable by guidance system
- GL-52 De-Escalator stratagem input code now begins with a down arrow, inline with other support weapon stratagems
- Motivational Shocks Booster no longer applies to enemies
- Fixed the StA X3 WASP Launcher firemode - it will no longer fire in Semi-Auto mode after switching from Artillery firing mode
- Fixed guidance system targeting Tanks incorrectly
- Installed additional hydraulic leg supports on dropship Automaton units (they will no longer take damage when dropped from the dropships).
- Updated automaton city outpost to prevent broken pathing on the bridge
- Illuminate enemies are now less likely to warp on top of destroyed outpost ship rubble
- Updated the design of city evacuation objectives that will allow brave citizens to evacuate correctly
- Fixed a missions issue that caused ghost objectives to appear during the mission complete screen
- Fixed issue where the landed Automaton dropships in the Sabotage Airbase objective could be destroyed with LIFT-182 Warp Pack
- Fixed occasional Charger pathing issues around certain bug rocks
- Fix flickering VFX shadows in some areas.
- Fixed strange movement after falling while marching
- Fixed chat typing animations - Helldivers no longer suffer from fat fingers and will use their writing pads when typing chat messages.
- Fixed the Adreno-Defibrillator status effect not affecting Helldivers inside combat walkers
- Fixed an issue where the planetary hazard damaged Hellbombs will visually appear to explode twice when shot by GL-21 Grenade Launcher, from the shooter's POV
I don't know about you, but I'm eager to plunge into the new warfront in the name of liberty.
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